Announcement2026-10-26Toque: Restaurant Tycoon4 min

0002 · Toque: Restaurant Tycoon, the first game

A burger restaurant at lunch, seen from above: two cooks at the grill, guests at the tables and a queue at the register, with the game's top bar and a row of buttons for Menu, Kitchen, Team, Stock, Accounts, Build and Restaurant.
Lunch rush at a fast-food place. In development: much of it is not final yet.

The first game from Caria Core is Toque: Restaurant Tycoon, coming to Steam. It is a tycoon and a simulation at once: you build a restaurant and run the business, and you can also put on the apron and work in its kitchen yourself.

What you do

You rent a place in a fictional city and decide what it becomes. You lay out the kitchen and the dining room, set the menu and the prices, hire the crew, order the stock and open the doors. From then on, the day runs.

Fast food, café, diner or bistro

How the place serves is the first big choice. Fast food takes orders at the counter, quick and cheap. A café has seats, coffee and dessert. A diner brings the plates to the table. A bistro is slower, better and dearer. Each runs differently and draws a different crowd, and changing it later means a night of reopening and a few quieter days.

The menu makes the place

What you put on the menu decides what kind of restaurant it is. A menu that suits the way you serve, the street you are on and itself, a main with its side, a drink and a dessert, brings more customers and better tips. A scattered one still works, it just earns less, and the end of the day tells you why.

The Menu window of a bistro: spaghetti pomodoro, penne pesto, pepper steak and lemon grilled sea bass, each with its profit, margin and price.
A bistro's menu, with the profit and margin of every dish.

A kitchen that really cooks

Every order is made for real: taken from the fridge, chopped, cooked on the grill, plated and carried out. When the kitchen falls behind, you see where, and you fix it.

Your cooks make the kitchen

Every cook has a name, a character and the recipes they know. The good ones get faster and better the more they work, and the best rise to run the kitchen. Lose one and their recipes walk out the door with them, so hiring well and keeping people happy is half the game.

Out the door

Orders come from home too. Run your own delivery or join the delivery platform, send couriers across the city, and on a rainy evening watch the dining room empty while the orders pour in.

You can work it yourself

You start by creating your own chef. They work like any cook, and when the orders pile up you can send them straight to where the help is needed. Play it from above as a business, or spend the rush on the line; both are the game.

A city with a memory

The customers live in the city. They remember how they were served and which dish they love, and they notice when it leaves the menu.

What comes next

The game is in development and changes every week. A trailer and many more images are coming soon, and the store page opens first. There is no release date or price yet.

Toque's page has the rest, and Discord is where the game shows itself first.

Project Silicon

Project Silicon, the studio's widest game so far, is announced here very soon.

Toque: Restaurant Tycoon, the first game — Caria Core